Football.Fun
  • Football.Fun
  • Getting Started
    • Sign Up
    • How to Play
      • Player Packs
      • Gold
      • Contracts
      • Tournaments
        • Tournament Scoring - Basics
        • Tournament Scoring - Advanced
        • Trading During Tournaments
        • Tournament Rewards
  • Navigating FDF
    • Main Page
    • Squad Page
      • Player Pages
    • Transfers Page
    • Live Scores Page
      • Live Score Filters
    • Leaderboard Page
      • Teams
      • Connect
      • Objectives
      • Invites
      • History
  • FAQs
  • Update Log
    • What Did We Do Last Week?
      • May 2025 Updates
        • May 6th
        • May 7th
        • May 9th
        • May 13th
        • May 23rd
      • April 2025 Updates
        • April 7th
          • New Player Additions
        • April 8th
        • April 23rd
        • April 29th
      • March 2025 Updates
        • March 14th
        • March 20th
        • March 27th
Powered by GitBook
On this page
  • Design Philosophy
  • Scoring System - Detailed
  • Wins and Draws
  • Big Match Modifier
  1. Getting Started
  2. How to Play
  3. Tournaments

Tournament Scoring - Advanced

PreviousTournament Scoring - BasicsNextTrading During Tournaments

Last updated 1 day ago

This page sets out the details of the scoring system for advanced players! It is not necessary to understand all the detailed mechanics to play effectively, the will be fine for most people.

Design Philosophy

The FDF scoring system is designed to capture the performance of players from the fan perspective. When you watch a game, fans applaud certain actions whilst others leave them howling in disbelief. Most fans just instinctively know what good and bad play looks like. These reactions vary depending on the player’s role. For example, a striker missing a big chance draws criticism, whereas defenders aren’t expected to be as clinical in front of goal. The FDF system accounts for these differences, rating each position (GK, DEF, MID, FWD) based on its typical expectations. We will continue refining the system, but our goal is for FDF scores to feel natural and intuitive, closely aligning with how most fans perceive performances. Of course, evaluating performance is subjective, and opinions will always differ—but we’ll get as close as possible.

Scoring System - Detailed

A player's score for an action is made up of Base Points plus any specific Positional Points e.g.

  • Missing a Big Chance is -10 for any player, but forwards receive an additional -5 penalty (total: -15) since they are expected to convert these chances.

  • Defenders lose -5 points for being dispossessed, while forwards only lose -1 because they take more risks in attack.

Action Category
Actions
Base Points
Goalkeepers
Defenders
Midfielders
Forwards

Appearance

Starts

10

Appearance

Subbed On

5

Goals

Goals

50

Shooting

Shots on Target

10

Shooting

Shots Blocked By Opponent

3

Shooting

Big Chances Missed

-10

-3

-5

Shooting

Shots Off Target

0

-1

-3

Assists

Assists

30

Assists

Assists - Penalties Won

30

Passing

Assists the Assister

10

Passing

Big Chances Created

10

Passing

Accurate Passes - Opponenets Half

0.75

Passing

Accurate Passes - Own Half

0.25

Attacking

Miscontrols

0

-5

-5

-3

-1

Attacking

Dispossessions

0

-5

-5

-3

-1

Attacking

Successful Dribbles

3

1

2

Attacking

Fouls Won

2

Attacking

Penalties Won

10

Attacking

Offsides

0

-3

-3

Clean Sheet

Clean Sheet (play 45+ mins)

0

40

30

10

Defending

Goals Conceded

0

-5

-5

-3

Defending

Blocked Shots

5

Defending

Block Shots - Six Yards

8

Defending

Duels Lost

0

-3

-3

-2

-1

Defending

Duels Won

3

Defending

Successful Tackles

3

Defending

Last Player Tackles

10

Defending

Recoveries

2

Defending

Effective Clearances

1

Defending

Effective Headed Clearances

1

Defending

Interceptions

3

Defending

Interceptions in Box

5

Defending

Crossed Blocked

2

Defending

Clearances off line

20

Saves

Saves Penalty

30

Saves

Saves from shot (outside box)

3

Saves

Saves from shot (inside box)

5

Goalkeeping

Successful Sweeper Keepers

3

Goalkeeping

Smothers

3

Goalkeeping

Punches

3

Goalkeeping

Catches Cross

3

Goalkeeping

Pick Ups

1

Goalkeeping

Six Second Violations

-5

Goalkeeping

Crosses Not Claimed

-5

Errors

Own Goals

-20

Errors

Penalty Given Away

-20

Errors

Red Card

-20

Errors

Yellow Card

-10

Errors

Errors leading to goal

0

-20

-20

-10

-10

Errors

Errors leading to shot

0

-10

-10

-5

-5

Errors

Fouls

-3

Wins and Draws

Players get points for winning or drawing matches, with a small boost for winning in higher qualities of competition. This provides some balance between the different competitions. The maximum win bonus is 30, and the lowest is 10. For example, the Champions League is ranked higher than the Europa League, so players earn +10 additional points for a win in the Champions League. This ensures that, if two strikers perform identically but one does so in a tougher competition, the extra +10 points gives them the edge.

Competition rankings are based on OPTA Power Rankings (team strength based on real-life performances) and club transfer market value. These rankings will be updated periodically to reflect real-world shifts.

Competition
Win Points
Draw Points

Champions League - Knockouts English Premier League

30

15

La Liga

Bundesliga Serie A Champions League - League Stage Europa League - Knockouts

20

10

Ligue 1 Nations League

10

5

Big Match Modifier

  • If Real Madrid plays Barcelona in La Liga, the winning team receives the maximum 30-point bonus to reflect the game’s prestige.

  • If PSG faces a top club like Lille, Lyon, or Monaco, they would receive a +20 win bonus—the same as in La Liga.

The maximum win bonus is capped at 30 points—even if two top-tier clubs face off in the Premier League or Champions League knockouts, no additional boost is applied.

When two teams with high OPTA face off, the match qualifies as a Big Match. Example:

Tournament Scoring Basics
Power Rankings